Blender 4.0 – Making a Cylinder

Start with a New File.

In Object Mode:  Click Add then Cylinder

Now you can delete the cube from the top right-hand corner list of objects.

Select your Cylinder by mouse-dragging a box over it.

Little boxes top Right Select Viewport mode Material Preview then click the red same icon on the horizontal row.

Now you can scale the size by the Hidden Menu

Next, you need to Export your Cylinder.

Make sure it is still selected:

then export to ply

These are the Presets for your ply file you need. (I saved mine to CS)

In your Mod files, This is where you cover it with a texture.

“Cylinder”: {
“canBuildUpon”: true,
“categories”: [“decoration”],
“icon”: “./textures/icons/cylinder.png”,
“isSolid”: true,
“maxStackSize”: 50,
“mesh”: “./textures/meshes/cylinder.ply”,
“needsBase”: true,
“onPlaceAudio”: “woodPlace”,
“onRemoveAudio”: “woodDeleteLight”,
“pathingImpact”: “AsUntouchableSolid”,
“sideall”: “Add your Cover material here
},