{"id":532,"date":"2018-10-07T14:46:55","date_gmt":"2018-10-07T14:46:55","guid":{"rendered":"https:\/\/ladykathleenrealm.com\/?page_id=532"},"modified":"2018-10-07T14:46:55","modified_gmt":"2018-10-07T14:46:55","slug":"my-commands-list","status":"publish","type":"page","link":"https:\/\/ladykathleen.com\/gaming\/my-commands-list\/","title":{"rendered":"My Commands and Notes"},"content":{"rendered":"<p>\t\t\t\t[et_pb_section bb_built=&#8221;1&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243;][et_pb_tabs _builder_version=&#8221;3.15&#8243;][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;General&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<p>CONSOLE\/Keyboard Keys<br \/>\nGame console for Windows ~(Tilde)<\/p>\n<p>setspawn &#8211; You can sleep in beds but they do not reset your spawn button<br \/>\nsetinventory &#8211; changes the default inventory on spawn\/respawn<br \/>\nsetgametype &#8211; changes game mode<br \/>\n0 &#8211; Normal game mode<br \/>\n1 &#8211; Semi-Creative mode (Godmode and instant break with tools)<\/p>\n<p>settime or tod &#8211; Change the ingame tim<br \/>\n7 &#8211; Dawn\/Sunrise<br \/>\n8 &#8211; Full Morning<br \/>\n21 &#8211; Sunset\/Dusk<br \/>\n22 &#8211; Full night<\/p>\n<p>mark &#8211; Saves your current position<br \/>\ngoto &#8211; known options<br \/>\n#spawn &#8211; teleports to the spawn point<br \/>\n#mark (or gotomark) &#8211; teleport to previously &#8220;mark&#8221;ed position<\/p>\n<p>F1 &#8211; Help<br \/>\nProvides Button Reference Help view for placing construction items<br \/>\nProvides Button Reference for placing objects<\/p>\n<p>F2 &#8211; Fly\/clipping off mod &#8211; Use to save from falling through the world and to Fly \ud83d\ude09<br \/>\nyou cannot interact with objects while flying, you must land first<br \/>\nAddition Keys Used<br \/>\nMove Down: Crouch(Left-Ctrl)<br \/>\nMove Up: Jump(Space)<br \/>\nNormal Speed &#8211; Page-Up<br \/>\nSlow Speed &#8211; Page-Down<\/p>\n<p>F3 &#8211; Debug\/display information (take 4 or 5 times to cylce through these to clear them)<\/p>\n<p>L-key &#8211; Player sourced strong white light<\/p>\n<p>Screenshots clear Hud &#8211;\u00a0~(Tilde) then type hud &#8211; type hud again will turn them back on.<\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Tools&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<p>Here are some of the tools and their functions:<br \/>\n<strong>Pickaxe<\/strong> &#8211; All your digging needs for dirt, stone, etc., also for breaking all placed blocks, objects, and construction components in the world.<br \/>\n<strong>Axe<\/strong> &#8211; Tree Chopping and Bush removed, also takes out ferns effectively<br \/>\n<strong>Sickle<\/strong> &#8211; Cuts\/Clears tall grass in a small area, harvests plants for saplings<br \/>\nLeft Click: cuts then clears tall grass<br \/>\nRight Click: only cuts grass<br \/>\n<strong>Scythe<\/strong> &#8211; Cuts\/Clears tall grass in a larger area<br \/>\nRight\/Left click same as Sickle<br \/>\nDoes not collect plant saplings<br \/>\n<strong>Rake<\/strong> &#8211; Smooths out dirt terrain and turns grass terrain to dirt (useful for making paths)<br \/>\nLeft Click &#8211; Smooth with more propensity to lower terrain<br \/>\nRight Click &#8211; Smooth with more propensity to raise terrain<br \/>\n<strong>Hoe<\/strong> &#8211; For Farming<br \/>\n<strong>Hunting Knife<\/strong> &#8211; For Tanning<br \/>\n<strong>Sledge Hammer<\/strong> &#8211; Smooths down stone terrain and alters stone texture\u00a0 Breaks Blocks and Give back Mats sometimes<br \/>\n<strong>Crowbar<\/strong> &#8211; Remove Construction without destroying them<br \/>\n<strong>Weapons<\/strong> &#8211; Sword, Battle Axe, and Morning Star &#8211; Slash, Hack, and Smash respectively<br \/>\n<strong>Clock<\/strong> &#8211; Place in Equipment portion of Inventory &#8211; Use O-key(Gui Changeable) to access time of day in game<br \/>\n<strong>Compass<\/strong> &#8211; Place in Equipment portion of Inventory &#8211; Use K-Key(Gui Changeable) to access compass in game<br \/>\n<strong>SpyGlass<\/strong> &#8211; Zoom in<br \/>\n<strong>Fishing Rod<\/strong><br \/>\n<strong>Bucket<\/strong><br \/>\n<strong>Canteen or Waterskin<\/strong><br \/>\n<strong>Rolling Pin<\/strong><br \/>\n<strong>pickaxe (steel)<\/strong><br \/>\n<strong>axe (steel)<\/strong><br \/>\n<strong>Ore Detector<\/strong><br \/>\n<strong>Mining Drill<\/strong><\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Crafting Stations&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<p><strong>Primitive Furnace<\/strong><\/p>\n<p><strong>Workbench<\/strong><\/p>\n<p><strong>Blockbench<\/strong><\/p>\n<p><strong>Sawbench<\/strong><\/p>\n<p><strong>Anvil<\/strong><\/p>\n<p><strong>Furnace<\/strong><\/p>\n<p><strong>Big Furnace<\/strong><\/p>\n<p><strong>Modern Workbench<\/strong><\/p>\n<p><strong>Loom<\/strong><\/p>\n<p><strong>Spinning Wheel<\/strong><\/p>\n<p><strong>Tanning Rack<\/strong><\/p>\n<p><strong>Paper Press<\/strong><\/p>\n<p><strong>Grinder<\/strong><\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Animals&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221;]<\/p>\n<p>Animals \u2013 Timid animals will run from you, passive animals will let you walk up to them, retaliatory animals will attack you if you attack them first &amp; aggressive animals will attack you on site, as soon as you are within their aggro range. I have also listed the items each animal drops.<br \/>\nTimid: Deer (pelt), Fox (pelt), Rabbit, Penguin, Rat<br \/>\nPassive: Cow (meat &amp; hide), Chicken (meat), Pig (meat), Sheep (pelt when killed, wool when sheared), Giraffe (hide)<br \/>\nRetaliatory: Elephant (hide), Goat (hide), Moose (antlers &amp; hide) &amp; Rhinoceros (hide)<br \/>\nAggressive: Bear (hide), Tiger (hide), Boar (hide), Polar Bear (hide) &amp; Jaguar (hide)<\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;World collectible resources:&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<p><strong>Wood<\/strong> (Small Tree 4\/5 Logs, Large Tree 7\/8 Logs, plus 0-3 Sapling)\u00a0 Use Axe<br \/>\nPlanted Saplings grow over time through multiple stages<br \/>\nThe more mature tree means more resources gained from cutting it down<br \/>\nTypes: <strong>Maple, Spruce, Willow, Birch, Apple, Lemon, Cherry,\u00a0Acacia, Poplar, Spruce Lodgepole<\/strong><\/p>\n<p><strong>Flowers\u00a0<\/strong>Pink\/Purple, Yellow, Blue, Orange, and White<\/p>\n<p>FOODS<br \/>\n<strong>Pumpkins<\/strong><br \/>\n<strong>Melons<\/strong><br \/>\n<strong>Tomatoes\u00a0<\/strong><br \/>\n<strong>Lettuce<\/strong><br \/>\n<strong>Carrots<\/strong><br \/>\n<strong>Broccoli<\/strong><br \/>\n<strong>Potatoes<\/strong><br \/>\n<strong>Strawberries<\/strong><br \/>\n<strong>Chili Pepper<\/strong><br \/>\n<strong>Corn Cob<\/strong><br \/>\n<strong>Sugar Beet<\/strong><\/p>\n<p>Renewable: Cotton, Hemp, Tomato, Corn, Chilli Peppers, Broccoli, Strawberry<br \/>\nNon-renewable: Watermelon, Sugar Beets, Carrot, Lettuce, Potato<\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Mining Resources:&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<p>A variety of resources from digging into the ground:<br \/>\n<strong>Dirt<\/strong> (2-5 pieces per dig break action)<br \/>\n<strong>Stone<\/strong> (2-5 pieces per dig break action)<\/p>\n<p><strong>ORES<\/strong> &#8211;<\/p>\n<p><strong>Coal<\/strong> :\u00a0item ore 64 15<br \/>\n<strong>Iron<\/strong>:\u00a0item ore 64 -101<br \/>\n<strong>Copper<\/strong>:\u00a0item ore 64 -102<br \/>\n<strong>Aluminium<\/strong>:\u00a0item ore 64 -103<br \/>\n<strong>Silver<\/strong>:\u00a0item ore 64 -104<br \/>\n<strong>Gold<\/strong>:\u00a0item ore 64 -105<br \/>\n<strong>Tungsten<\/strong>:\u00a0item ore 64 -106<br \/>\n<strong>Sulfar<\/strong>: item ore 64 -107<br \/>\n<strong>Mithril<\/strong>:\u00a0item ore 64 -108<\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Block Varations&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221;]<\/p>\n<p>block<br \/>\ncylinder<br \/>\nhalfcylinder<br \/>\nhalfcylindercorner<br \/>\nhalfcylindercross<br \/>\nhalfcylindertcross<br \/>\nramp<br \/>\nrampcornerhalf<br \/>\nrampcornerinner<br \/>\nstair1<br \/>\nstair1corner<br \/>\nstair1cornerinner<br \/>\nstair2<br \/>\nstair3<br \/>\nhalfblock<br \/>\npyramid<br \/>\nrampcorner<br \/>\narc<\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Block Textures&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<p><a href=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/textures2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-551\" src=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/textures2.png\" alt='' width=\"974\" height=\"4065\" srcset=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/textures2.png 491w, https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/textures2-72x300.png 72w, https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/textures2-768x3205.png 768w, https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/textures2-245x1024.png 245w\" sizes=\"(max-width: 974px) 100vw, 974px\" \/><\/a><\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Found Game IDs&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221;]<\/p>\n<p>1 fern1<br \/>\n2 flower1_s lilac\/purple<br \/>\n3 flower1_m<br \/>\n4 flower1_l<br \/>\n5 flower2_s white<br \/>\n6 flower2_m<br \/>\n7 flower2_l<br \/>\n8 flower3_s orange<br \/>\n9 flower3_m<br \/>\n10 flower3_l<br \/>\n11 flower4_s blue<br \/>\n12 flower4_m<br \/>\n13 flower4_l<br \/>\n14 flower5_s yellow<br \/>\n15 flower5_m<br \/>\n16 flower5_l<br \/>\n17 flower6_s violet<br \/>\n18 flower6_m violet<br \/>\n19 flower6_l violet<br \/>\n20 empty<br \/>\n21 empty<br \/>\n22 desertshrub<br \/>\n23 desertshrub 2<br \/>\n24 seaweeds<br \/>\n25 seaweeds M<br \/>\n26 seaweeds L<br \/>\n27 underwater scrub (deko)<br \/>\n28 tube sponge &#8211;<br \/>\n29 empty<br \/>\n30 spruce1<br \/>\n31 spruce2<br \/>\n32 forestspruce1<br \/>\n33 forestspruce2<br \/>\n34 forestspruce arid<br \/>\n35 birch1 S<br \/>\n36 birch2 M<br \/>\n37 birch3 L<br \/>\n38 willow1 Weide<br \/>\n39 _willow2<br \/>\n40 _oak1 (not yet implemented)<br \/>\n41 _oak2 &#8221;<br \/>\n43 _oakbig &#8221;<br \/>\n44 maple1<br \/>\n45 maple2<br \/>\n46 appletree<br \/>\n47 _cherrytree<br \/>\n48 lemontree1<br \/>\n49 _lemontree2<br \/>\n50 _poplar americ.<br \/>\n51 _acacia1<br \/>\n52 _acacia2<br \/>\n53 _palm<br \/>\n54 empty<br \/>\n55 empty<br \/>\n56 _cactus1<br \/>\n57 _cactus2<br \/>\n58 _cacao<br \/>\n59 empty<br \/>\n60 _rubbertree1<br \/>\n61 _rubbertree2<br \/>\n62 willow without leaves<br \/>\n63 maple<br \/>\n64 ahorn mit bl\u00e4ttern und herunterh\u00e4ngenden ranken<br \/>\n65 empty<br \/>\n66 empty<br \/>\n67 empty<br \/>\n68 empty<br \/>\n69 empty<br \/>\n70 _coffeetree (not yet impemented)<br \/>\n71 rowan1<br \/>\n72 rowan2 with berries (berries still missing xd)<br \/>\n73 _blueberry1 at the moment scrub without leaves<br \/>\n74 _blueberry2 ?<br \/>\n75 empty<br \/>\n76 empty<br \/>\n77 empty<br \/>\n78 empty<br \/>\n79 empty<br \/>\n80 empty<br \/>\n100 tomato<br \/>\n101 tomato_sapling<br \/>\n102 tomato_s0<br \/>\n103 tomato_s1<br \/>\n104 tomato_s2<br \/>\n105 tomato_s3<br \/>\n106 carrot<br \/>\n107 carrot_sapling<br \/>\n108 carrot_s0<br \/>\n109 empty<br \/>\n110 salad<br \/>\n111 salad_sapling<br \/>\n112 salad_s0<br \/>\n113 salad_s1<br \/>\n114 broccoli<br \/>\n115 broccoli_sapling<br \/>\n116 broccoli_s0<br \/>\n117 broccoli_s1<br \/>\n118 potato<br \/>\n119 potato_sapling<br \/>\n120 potato_s0<br \/>\n121 potato_s1<br \/>\n122 strawberry<br \/>\n123 strawberry_sapling<br \/>\n124 strawberry_s0<br \/>\n125 strawberry_s1<br \/>\n126 strawberry_s2<br \/>\n127 watermelon<br \/>\n128 watermelon_sapling<br \/>\n129 watermelon_s0<br \/>\n130 watermelon_s1<br \/>\n131 watermelon_s2<br \/>\n132 pumpkin<br \/>\n133 pumpkin_sapling<br \/>\n134 pumpkin_s0<br \/>\n135 pumpkin_s1<br \/>\n136 pumpkin_s2<br \/>\n500 spruce_sapling<br \/>\n501 spruce_s0<br \/>\n502 empty<br \/>\n503 empty<br \/>\n504 birch_sapling<br \/>\n505 birch_s0<br \/>\n506 willow_sapling<br \/>\n507 willow_s0<br \/>\n508 empty<br \/>\n509 empty<br \/>\n510 maple_sapling<br \/>\n511 maple_s0<br \/>\n512 appletree_sapling<br \/>\n513 appletree_s0<br \/>\n514 appletree_s1<br \/>\n515 empty<br \/>\n516 empty<br \/>\n517 empty<br \/>\n518 lemontree_sapling<br \/>\n519 lemontree_s0<br \/>\n520 lemontree_s1<\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Spawning&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<ul class=\"nativeList\">\n<li>\n<ul class=\"nativeList\">\n<li>item &lt;type\/shape&gt; &lt;quantity&gt; [variation]\n<ul class=\"nativeList\">\n<li>Shapes (variations): block, cylinder, halfcylinder, ramp, stair1, stair2<\/li>\n<li>type (no variation): treelog, lumber, stick, torch, clock, compass, ironsheet, ironrods, ironrodm, nvg, maplesapling, pinesapling, apple<\/li>\n<li>Variations: is a number representing the texture<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div><img decoding=\"async\" class=\"lazyloaded\" src=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/NWL6Uvd.jpg\" alt='Rising World - Block ID's 1st page\" data-lazy-src=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/NWL6Uvd.jpg\" data-was-processed=\"true\" \/><img decoding=\"async\" class=\"lazyloaded\" src=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/GJhjaS8.jpg\" alt='Rising World - Block ID's 2nd page\" data-lazy-src=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/GJhjaS8.jpg\" data-was-processed=\"true\" \/><img decoding=\"async\" class=\"lazyloaded\" src=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/troPToP.jpg\" alt='Rising World - Block ID's 3rd page\" data-lazy-src=\"https:\/\/ladykathleen.com\/gaming\/files\/2018\/10\/troPToP.jpg\" data-was-processed=\"true\" \/><\/div>\n<ul class=\"nativeList\">\n<li>object &lt;objectname&gt;\n<ul class=\"nativeList\">\n<li>Objects: workbench, sawmill, blockbench, anvil, piano<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Spawn Tree Saplings:\n<ul class=\"nativeList\">\n<li>item saplingapple 64<\/li>\n<li>item saplingbirch 64<\/li>\n<li>item saplinglemon 64<\/li>\n<li>item saplingmaple 64<\/li>\n<li>item saplingspruce 64<\/li>\n<li>item saplingwillow 64<\/li>\n<\/ul>\n<\/li>\n<li>Spawn Crops:\n<ul class=\"nativeList\">\n<li>item saplingsalad 64 (Lettuce)<\/li>\n<li>item saplingpotato 64<\/li>\n<li>item saplingcarrot 64<\/li>\n<li>item saplingstrawberry 64<\/li>\n<li>item saplingbroccoli 64<\/li>\n<li>item saplingtomato 64<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;My Plugins Helps&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;]<\/p>\n<h4><strong>Teleport<\/strong><\/h4>\n<p>\/tp help<\/p>\n<h4><b>Smelting Notifier:<\/b><\/h4>\n<p>This is just a simple plugin to display a notification and sound when your ore smelting is completed.<\/p>\n<h4><strong>Planter<\/strong><\/h4>\n<p>type \/plantinghelp for help<\/p>\n<p>type \/planting 0 0 0 0 0 to plant or \/planting 5 10 0 513 513 (small area of Apple Trees)<\/p>\n<h4><strong>Animal Breed Master<\/strong><\/h4>\n<p>\/abm help<\/p>\n<h4><strong>Cooking Timer<\/strong><\/h4>\n<p>\/ct start [bacon\/steak\/ribs\/chicken\/&lt;TimeInSeconds&gt;] &#8211; Sets the timer to the specified time and starts it &#8211; Example: \/ct start steak, \/ct start 20<br \/>\n\/ct help &#8211; Lists all commands<\/p>\n<h4><strong>Planks &#8216;n Beams with ANY (built-in) texture<\/strong><\/h4>\n<p>\/pnb<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_tab][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;Animal Breeding 8.0&#8243; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221;]<\/p>\n<p>Settings:<br \/>\n&#8212;&#8212;&#8211;<br \/>\nIn the AnimalBreedMaster.prefs.xml you can specify the maximum amount of animals per player.<br \/>\nEnter a appropiate value, acceptable range is between 1 and 1000, default is 50:<\/p>\n<p>&lt;entry key=&#8221;max_animals_per_player&#8221;&gt;50&lt;\/entry&gt;<\/p>\n<p>In addition, the reward system can be turned on or off,<br \/>\ntrue = activated, false = deactivated<\/p>\n<p>&lt;entry key=&#8221;reward_system_active&#8221;&gt;true&lt;\/entry&gt;<\/p>\n<p>Since version 0.50 you can (de)activate the renaming action (pointing on animal with paper<br \/>\nin hand).<br \/>\nThis is useful if you run into trouble with the rename gui.<br \/>\ntrue = activated, false = deactivated<\/p>\n<p>&lt;entry key=&#8221;rename_action_active&#8221;&gt;true&lt;\/entry&gt;<\/p>\n<p>You can (de)activate the invincible action.<br \/>\nThis is useful on multiplayer servers if you do not want your players to fool around<br \/>\nwith invincible animals.<br \/>\ntrue = activated, false = deactivated<\/p>\n<p>&lt;entry key=&#8221;invincible_action_active&#8221;&gt;true&lt;\/entry&gt;<\/p>\n<p>Description:<br \/>\n&#8212;&#8212;&#8212;&#8211;<br \/>\nYou always wanted to be a farmer? Let&#8217;s go!<br \/>\nYou now have the possibility to keep your own animals, to feed them<br \/>\nand to provide for offsprings!<\/p>\n<p>How do you become an Animal Breed Master?<br \/>\n1. First, you must capture wild animals:<br \/>\nFeed the animal until it obeys you!<br \/>\nKeep the appropriate treat (see list below) in the hand and<br \/>\napproach it. You have to point at it (the crosshair must point at the<br \/>\nanimal, the name of the animal appears then).<br \/>\nPress the interaction key (default: Key &lt;F&gt;) it starts to eat from your hand. After some treats, it is yours!<\/p>\n<p>2. Command the animal to follow you:<br \/>\nHold a rolling pin in your hand, point at it and press the interaction key.<br \/>\nIt starts to follow you.<br \/>\nIf you want the animal to stop following you, then interact again with rolling pin.<br \/>\nWhile it follows you, you do not have to hold the noodle in your hand.<br \/>\nIn the meantime, you can do other things, e.g. eating or chopping down trees, etc.<\/p>\n<p>3. Give your animal a nice name:<br \/>\nHold a piece of paper in your hand, point at it and press the interaction key.<br \/>\nAn input field appears. Enter the desired name (if necessary, click with the mouse in the field)<br \/>\nand confirm with the &lt;Enter&gt; key.<\/p>\n<p>4. Make your animal mating:<br \/>\nFeed it again a few times with the appropriate treat.<br \/>\nIf it has eaten enough, then it would like to get started! \ud83d\ude00<br \/>\nHowever, it needs a like-minded partner!<br \/>\nYou must have at least two mating animals (of the same genus)!<\/p>\n<p>5. The offspring:<br \/>\nIf two animals are willing to mate, then they are getting started!<br \/>\nOne of them becomes pregnant and after almost one and half hour (real-time)<br \/>\nit will give birth to a young!<br \/>\nTip: You can greatly reduce duration by repeated feeding!<\/p>\n<p>Additional interactions:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\nLeash your animal:<br \/>\nHold a piece of lumber in your hands, point at it and press the interaction key.<br \/>\nYour animal will not move anymore!<br \/>\nTo unleash a leashed animal press the interaction key again.<\/p>\n<p>Make your animal invincible:<br \/>\nHold a goldrod in your hand, point at it and press the interaction key.<br \/>\nIf you press the interaction key again on an invincible animal it will become mortal again.<\/p>\n<p>Release your animal (back to the wild):<br \/>\nHold a stick in your hands, point at it and press the interaction key.<br \/>\nNow it does not longer belong to you.<\/p>\n<p>The reward system:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\nFor some action, you earn points that you can later convert<br \/>\ninto &#8220;more exotic&#8221; animals!<\/p>\n<p>How to earn points?<br \/>\nFor the following actions you get 1 point each:<br \/>\n&#8211; capture an animal<br \/>\n&#8211; make an animal ready to mate<br \/>\n&#8211; an animal gets pregnant<br \/>\n&#8211; an animal give birth to a young<\/p>\n<p>What kind of animals can I receive, and for how many points?<br \/>\n&#8211; fox : 60 points<br \/>\n&#8211; minipig: 100 points<br \/>\n&#8211; penguin: 50 points<br \/>\n&#8211; rabbit : 40 points<br \/>\n&#8211; rat : 100 points<\/p>\n<p>How do I get a reward animal?<br \/>\n&#8211; you have to hold a certain item in your hand and place it on the floor<br \/>\nwhere it is supposed to appear (with key &lt;Q&gt;), this item will be exchanged<br \/>\nfor the new animal<br \/>\n&#8211; wait approx. 10 seconds in the near of the dropped item (2-3 meters) until the<br \/>\nanimal appears (or a message if you do not have enough points)<br \/>\n&#8211; list of items: see below<\/p>\n<p>How do I know my current points total?<br \/>\n&#8211; in the chat enter &#8220;\/abm help&#8221; or<br \/>\n&#8211; point at one of your animals with one of the reward items<\/p>\n<p>Interact with the animal by pointing at it with a particular object<br \/>\nin your hand.<\/p>\n<p>List of items and their interaction:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\ncorncob: feed pig<br \/>\ncarrot: feed cow<br \/>\nsapling (spruce): feed goat<br \/>\nsugarbeet: feed sheep<br \/>\nbacon (raw): feed fox<br \/>\ncherries: feed bear<br \/>\nstrawberries: feed rabbit<br \/>\nwatermelon seeds: feed chicken<br \/>\npumpkin seeds: feed chicken<br \/>\nchili pepper: feed chicken<br \/>\napple: feed elephant<br \/>\nbeefsteak (raw): feed jaguar<br \/>\nribs (raw): feed tiger<br \/>\npiece of watermelon: feed minipig<br \/>\nbacon (cooked): feed rat<br \/>\npotato: feed other animals<br \/>\nlemon: feed other animals<\/p>\n<p>rolling pin: animal follows you<br \/>\ngold rod: animal becomes invincible<br \/>\nlumber: animal will not move anymore<br \/>\npaper: rename animal<br \/>\nstick: release animal<\/p>\n<p>aluminium ingot: find out the number of reward points<br \/>\ngold ingot: find out the number of reward points<br \/>\nmithril ingot: find out the number of reward points<br \/>\nsilver ingot: find out the number of reward points<br \/>\nlightbulb: find out the number of reward points<\/p>\n<p>Drop one of the following items on the floor to gain a reward:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\naluminium ingot: Fox for 60 reward points<br \/>\ngold ingot: Penguin for 50 reward points<br \/>\nlightbulb: Rat for 100 reward points<br \/>\nmithril ingot: Minipig for 100 reward points<br \/>\nsilver ingot: Rabbit for 40 reward points<\/p>\n<p>Additional Information:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nThe name tag above the animal appears in different colours, where:<br \/>\n&#8211; yella = a wild animal, can be captured<br \/>\n&#8211; green = this animal belongs to you<br \/>\n&#8211; blue = the animal belongs to another player<\/p>\n<p>For performance reasons, interactions are processed in one second intervals.<br \/>\nIf an animal does not react promptly, simply do not aim at it for about 1 second.<\/p>\n<p>Chat commands:<br \/>\n&#8212;&#8212;&#8212;&#8212;-<br \/>\nOpen the chat console (default key &lt;T&gt;) and enter following:<\/p>\n<p>\/abm help<\/p>\n<p>for a short help page.<br \/>\n(Activate chat and press &lt;Page Up&gt; &lt;Page Down&gt; to scroll)<\/p>\n<p>You can toggle the reward system on the fly,<br \/>\nadditionally the setting will be saved in AnimalBreedMaster.prefs.xml:<\/p>\n<p>\/abm rewsys true<br \/>\n&#8211; activates reward system<\/p>\n<p>\/abm rewsys false<br \/>\n&#8211; deactivates reward system<\/p>\n<p>You can turn off or on the name tags:<br \/>\n\/abm showlabels off<br \/>\n\/abm showlabels on<\/p>\n<p>You can turn off or on chat notifications:<br \/>\n\/abm showchat off<br \/>\n\/abm showchat on<\/p>\n<p>Since version 0.50 you can toggle the renaming action on the fly,<br \/>\nthis is useful if you run into trouble with the rename gui.<br \/>\nAdditionally the setting will be saved in AnimalBreedMaster.prefs.xml:<\/p>\n<p>\/abm rename true<br \/>\n\/abm renaming true<br \/>\n&#8211; activates renaming action<\/p>\n<p>\/abm rename false<br \/>\n\/abm renaming false<br \/>\n&#8211; deactivates renaming action<\/p>\n<p>On multiplayer servers, only administrators are allowed to use this command.<\/p>\n<p>Count your animals:<br \/>\n\/abm count all &#8211; counts all animals or<br \/>\n\/abm count TYPENAME &#8211; counts animals of a specific type, e.g.:<br \/>\n\/abm count pig<br \/>\n\/abm count cow<br \/>\netc.<\/p>\n<p>List your animals with some information like position, distance and name:<br \/>\n\/abm list all &#8211; lists all animals or<br \/>\n\/abm list TYPENAME &#8211; of specific type, e.g.:<br \/>\n\/abm list pig<br \/>\n\/abm list cow<br \/>\netc.<\/p>\n<p>Recalling your animals home:<br \/>\n\/abm warphome all (recalls all your animals home)<br \/>\n\/abm warphome ID (recalls one animal home &#8211; use \/abm list to find out the ID)<br \/>\n\/abm warpallhome (admin only &#8211; recalls all tamed animals from all players home at once)<\/p>\n<p>You can toggle the invincible action on the fly.<br \/>\nThis is useful on multiplayer servers if you do not want your players to fool around<br \/>\nwith invincible animals.<br \/>\nOn multiplayer servers, only administrators are allowed to use this command.<br \/>\nAdditionally the setting will be saved in AnimalBreedMaster.prefs.xml:<\/p>\n<p>\/abm invincible true<br \/>\n&#8211; activates invincible action<\/p>\n<p>\/abm invincible false<br \/>\n&#8211; deactivates invincible action<\/p>\n<p>Further commands for admins only:<br \/>\n&#8211; \/abm listranchers &#8211; lists all ranchers (players owning animals)<br \/>\n&#8211; \/abm listanimals PLAYER_ID &#8211; lists all animals from player PLAYER_ID<br \/>\n&#8211; \/abm changeowner rancher OLD_ID NEW_ID &#8211; transfer all animals of player OLD_ID to NEW_ID<br \/>\n(set NEW_ID = -1 to release all animals to the wild)<br \/>\n&#8211; \/abm changeowner animal NPC_ID PLAYER_ID &#8211; transfer animal NPC_ID to player PLAYER_ID<br \/>\n(set PLAYER_ID = -1 to release the animal to the wild)<br \/>\n&#8211; \/abm reset lock rancher ID &#8211; unleash all animals of player with ID<br \/>\n&#8211; \/abm reset lock animal ID &#8211; unleash animal with ID<br \/>\n&#8211; \/abm reset invincible rancher ID &#8211; make all animals of player with ID vulnerable again<br \/>\n&#8211; \/abm reset invincible animal ID &#8211; make animal with ID vulnerable again<\/p>\n<p>[\/et_pb_tab][\/et_pb_tabs][\/et_pb_column][\/et_pb_row][\/et_pb_section]\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[et_pb_section bb_built=&#8221;1&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243;][et_pb_tabs _builder_version=&#8221;3.15&#8243;][et_pb_tab _builder_version=&#8221;3.15&#8243; title=&#8221;General&#8221; use_background_color_gradient=&#8221;off&#8221; background_color_gradient_start=&#8221;#2b87da&#8221; background_color_gradient_end=&#8221;#29c4a9&#8243; background_color_gradient_type=&#8221;linear&#8221; background_color_gradient_direction=&#8221;180deg&#8221; background_color_gradient_direction_radial=&#8221;center&#8221; background_color_gradient_start_position=&#8221;0%&#8221; background_color_gradient_end_position=&#8221;100%&#8221; background_color_gradient_overlays_image=&#8221;off&#8221; parallax=&#8221;off&#8221; parallax_method=&#8221;on&#8221; background_size=&#8221;cover&#8221; background_position=&#8221;center&#8221; background_repeat=&#8221;no-repeat&#8221; background_blend=&#8221;normal&#8221; allow_player_pause=&#8221;off&#8221; background_video_pause_outside_viewport=&#8221;on&#8221; tab_text_shadow_style=&#8221;none&#8221; body_text_shadow_style=&#8221;none&#8221; tab_text_shadow_horizontal_length=&#8221;0em&#8221; tab_text_shadow_vertical_length=&#8221;0em&#8221; tab_text_shadow_blur_strength=&#8221;0em&#8221; body_text_shadow_horizontal_length=&#8221;0em&#8221; body_text_shadow_vertical_length=&#8221;0em&#8221; body_text_shadow_blur_strength=&#8221;0em&#8221;] CONSOLE\/Keyboard Keys Game console for Windows ~(Tilde) setspawn &#8211; You can sleep in beds but they do not reset your spawn button setinventory &#8211; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_62031022_62031022":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-532","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/PaLbb9-8A","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ladykathleen.com\/gaming\/wp-json\/wp\/v2\/pages\/532","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ladykathleen.com\/gaming\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ladykathleen.com\/gaming\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ladykathleen.com\/gaming\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ladykathleen.com\/gaming\/wp-json\/wp\/v2\/comments?post=532"}],"version-history":[{"count":0,"href":"https:\/\/ladykathleen.com\/gaming\/wp-json\/wp\/v2\/pages\/532\/revisions"}],"wp:attachment":[{"href":"https:\/\/ladykathleen.com\/gaming\/wp-json\/wp\/v2\/media?parent=532"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}